delcake

indiedev

Creating a human-readable RNG seed generator has been an extremely interesting experience. It would be easy enough to just use a random 64-bit integer value for a whopping 264 (≈18.45 quintillion) possible seeds, but I just think there's something special and more imaginative about using language to represent seed values any time you intend to expose the seed system to players. However, coming up with something that even approaches that many meaningful arrangements of language components presents a bit of a challenge.

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